Showing posts with label CVA 204. Show all posts
Showing posts with label CVA 204. Show all posts

Thursday, January 31, 2008

Current texturing progress.

Currently texturing still and testing my textures against an IPR render. that way i can select a region im texturing and test to see how it is coming out. I need to find out how to increase my Pixels per square inch without creating a new document in Photoshop, not sure if thats possible or of its possible to make a new document with the increased Pixels per square inch and paste the current texture progress into it. and rework the lines for an improved quality texture, but untill i find out im stuck with the current quality i have.



Yes the image is very bright, this is me testing the texture against the render. i increased the lights brightness because the texture is extremly dark as the Idea behind what i want to create is also very dark. so i increased the light to see the minute changes like drawn on darkness and stuff on the model. i dont want to completly focus on texturing in this unit however as this is only the 2nd time i've ever properly textured anything, however i feel my own genius may once again win out (cocky laugh) lol kidding of course (to a degree.

I am currently using a leather texture that i have edited and made much smaller, and then i placed the copied texture over the shot of a 1024 x 1024 image of the UV mesh's, then began drawing on top of it bit by bit to get the rest of the coats feel. once that is done i plan on making a copy of the image and removing the colour that way i can then edit the black and white version into a suitable custom Bump Map. Then Another Copy into the other 4 shades for the ramp shader. and a diffuse map. the process might prove extremly lengthy however as i am working on my own and have at least 1 other generic Low poly character i need to model as well. I feel that would be easier but still working on my own puts some ideas on the pirates plank to being cast out.