Tuesday, March 4, 2008

Rigging dayz








Ok update time i suppose

I have alot to update, And i am going to post it in individual posts so id ont have to be bothered with re-organizing pictures and crap around text. blogger sucks for that.

Monday, March 3, 2008

omg my scene

my main Slum scene has dissapered from my public folder, i have older backups of it, but thats rather..... ANNOYING. i had alot of things fixed in the updated version.. sigh.. last minute set backs...

WOOO TRAX EDITOR

i figured it out after 10 heart pounding minutes. okay thats all.

Tuesday, February 19, 2008

Okay, cool

a quick low poly Common enemy has been finished, I dont think i will bother to smooth it to keep the poly's down since there will be multiple clones of this model.



824 Poly's Excluding the gun im going to Model.

Monday, February 18, 2008

Decisions and speeding up

well ive tried a few new process for texturing mentioned to me by chris and a few others and i finally decided to try it out and i kinda like it, its simple and it makes me wish i used it in the begining, but thats part of the learning process aye? ive began texturing the low poly cheap enemies with this process, im only using two sides for the texturing of these guys but its turning out quite decent, to the point im kinda thinking i will retexture my main character completely, Infact i think i will, But i am running out of time, so i am definatly gonna get started with trax editor before fully retexturing anything. here is the progress On the texturing, and what not.



Sunday, February 17, 2008

Unveiling Unveiling Uneiling!

Unveiling slowly, my progress is finally becoming satisfactory. Ive been spending an unreasonable amount of time getting the textures and stuff right to the point where i've begun opening multiple Mayas and working on more than one thing at once. Ive Made and textured my characters Gunand given his body a bump map, i still need a bit of a bump map for the skin, and tone down some areas of the bump mapping, but so far i like it.






i've gotten a Quick And useable blockout of my 2nd scene for my game concept. here are some shots of that.







On top of that ive managed to begin and almos tfinish an extremly low poly soldier for the means of SHooting and Mauling, wahahahaha..... here he is.

Also again i must state that my character textures are MADE by Me, and that means, dont take em. yes they are crappy, but they are still mine, 80% of the environment textures ive used that you have seen have been used from a public texture filter sight Known as Filterforge, if you are interested in where i've gotten some of these textures, go there.