Friday, November 30, 2007

Like covering up the smell of poo with air freshner.

Oh man yesterday was crazy, the maelstrom of bugs and errors and idiocy for the group project reached its peak.

I had to pick out bugs in everything. Dan renamed an entire layer with an invalid Name somehow which caused some strange MASS rename, which changed alot of attributes, like the IK handle tool to suddenly be called CHARACTERMOVES:RIg_leg_char_SC_Solver etc.. etc.. and i had to try and rename every joint, ik, layer, etc. with s omething maya would accept. but that failed.

then james crane, its like looking at a girl from far away, "Looks good from far, but far from good" so many modeling errors in it to make your head spin. on top of that he brought his lighthouse at 9 PM last night to pu tinto t he scene... little late there james. we didnt even get to use it. having to run around all day to fix t hings caused me to neglect my own part of the project x_x damn it. oh well. Rant over i guess.

ALl in all it could have gone alot smoother, we were strong i the begining, but we got lazy near the end, and james' work just flat out dissapered over the past 2 weeks. and no one knew how to rig! so i had to do all t he rigging and some animations in dan and jame's segment of the project, i was hoping it would be used as a guide..but it wasn't and dan didn't put the extra frames of animation in to complete some of the stuff, and by the time i noticed we had already rendered and everything, so i did my best to cover it up. ok ok.. rant over really now.

(going to cry himself to sleep tonight)

No comments: