Monday, November 12, 2007

Rigging James' Character

James has done it again, made a random thing, to put into the animation that we had no plan touse in the f irst place. Since i know the most about rigging im the one who is going ot be rigging it.

Im using what i like to call vertext rigging, selecting the vertexes where the edges of joints will effect, and then flood filling the joint. and then after its all flood filled, im going to smooth it,f or a quick and easy rigging process. I used nurbs circles to be used as handles, basically so you can just grab the circles and move the leg and or head without actually having to painstakingly find the joint in the body and rotate each joint, etc etc. so that way we can keep the animation easy, and smooth.

There is a world Circle, which controls the location of the character as a whole, then there is the head controller, which is parented to the snout and the hair spike thing. each circle controls the area in which i've placed the circle around, And the ci rcles don't show up in render either, so its nice, and convenient. the following are some shots i've done of me rigging and weighting. im going to finish the weighting tonight at home, well if i don't end up cooking and washing a crap load of cloths first, haha......... *(!&"!@




-FacelessRed

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