Some of the faces my textures are applied to somehow had their normals reversed. ive been fixing them as i find them, bloody annoying, it makes my bump maps appear to be using a negative setting over apositive one. However i did find that it was the normals being in the wrong direction, I wish i knew more about WHY normals are not in the correct direction from the start in order to avoid the problems. also I am adjusting some textures to look better. i have a few closeups to show the quality of the bump mapping and diffuse mapping that im using.
Friday, February 1, 2008
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