
Yes the image is very bright, this is me testing the texture against the render. i increased the lights brightness because the texture is extremly dark as the Idea behind what i want to create is also very dark. so i increased the light to see the minute changes like drawn on darkness and stuff on the model. i dont want to completly focus on texturing in this unit however as this is only the 2nd time i've ever properly textured anything, however i feel my own genius may once again win out (cocky laugh) lol kidding of course (to a degree.
I am currently using a leather texture that i have edited and made much smaller, and then i placed the copied texture over the shot of a 1024 x 1024 image of the UV mesh's, then began drawing on top of it bit by bit to get the rest of the coats feel. once that is done i plan on making a copy of the image and removing the colour that way i can then edit the black and white version into a suitable custom Bump Map. Then Another Copy into the other 4 shades for the ramp shader. and a diffuse map. the process might prove extremly lengthy however as i am working on my own and have at least 1 other generic Low poly character i need to model as well. I feel that would be easier but still working on my own puts some ideas on the pirates plank to being cast out.
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