Thursday, January 31, 2008

Current texturing progress.

Currently texturing still and testing my textures against an IPR render. that way i can select a region im texturing and test to see how it is coming out. I need to find out how to increase my Pixels per square inch without creating a new document in Photoshop, not sure if thats possible or of its possible to make a new document with the increased Pixels per square inch and paste the current texture progress into it. and rework the lines for an improved quality texture, but untill i find out im stuck with the current quality i have.



Yes the image is very bright, this is me testing the texture against the render. i increased the lights brightness because the texture is extremly dark as the Idea behind what i want to create is also very dark. so i increased the light to see the minute changes like drawn on darkness and stuff on the model. i dont want to completly focus on texturing in this unit however as this is only the 2nd time i've ever properly textured anything, however i feel my own genius may once again win out (cocky laugh) lol kidding of course (to a degree.

I am currently using a leather texture that i have edited and made much smaller, and then i placed the copied texture over the shot of a 1024 x 1024 image of the UV mesh's, then began drawing on top of it bit by bit to get the rest of the coats feel. once that is done i plan on making a copy of the image and removing the colour that way i can then edit the black and white version into a suitable custom Bump Map. Then Another Copy into the other 4 shades for the ramp shader. and a diffuse map. the process might prove extremly lengthy however as i am working on my own and have at least 1 other generic Low poly character i need to model as well. I feel that would be easier but still working on my own puts some ideas on the pirates plank to being cast out.

No comments: